U4GM How to Find Navalis Rest in POE2 Act 4 Fast Get 5 Mana
Inviato: 12/02/2026, 10:10
Most people hit Act 4 in Path of Exile 2 and realise their build's suddenly drinking mana like it's free. Spamming skills, keeping an aura up, trying not to brick a boss attempt—yeah, it adds up fast. Before you start throwing gear at the problem or burning through flasks, it's worth grabbing the permanent mana boost from Navali's Rest, especially if you're already farming PoE 2 Currency and don't want to waste it patching a resource issue you can fix once and keep forever.
Why Navali's Rest matters
This isn't a temporary shrine thing and it isn't tied to some item you'll replace in two zones. When you interact with Navali's coffin and "Pay Your Respects," you get a permanent +5% increased maximum mana. It's small on paper, but it scales with everything else you stack later. If you're running multiple reservations, leaning on trigger setups, or just hate the stop-start feeling of early casting, you'll notice the difference straight away. It's also one of those bonuses people forget, then wonder why their friend's character feels smoother in the same content.
Unlocking the route in Act 4
You can't just wander into it the moment you arrive. The chain starts back at the Isle of Kin. First, push through the Volcanic Warrens and kill Krutog, Lord of Kin. He's not complicated, but his big hits will clip you if you get greedy, so don't face-tank the slams. After the fight, free Matiki—this is the bit that actually kicks the Trial of the Ancestors thread into motion. Then talk to Makoru, the boatman, and take his trip out to the islands. Your first destination is the Eye of Hinekora, and that's the zone you need for Navali's Rest.
Finding the room when the map lies
Here's the annoying part: the marker can look like it's pointing at the Hall of the Dead. It isn't. Navali's Rest is inside the Eye of Hinekora itself, and the layout changes run to run. The best approach is boring but reliable—hug the edges, sweep side corridors, and don't ignore dead ends near waypoints or checkpoints. You're hunting for a larger open hall that leads into a smaller, distinct chamber. When you hit the right spot, it's obvious: a jade-like coffin with Navali suspended inside. Walk up, interact, and take the "Pay Your Respects" prompt for the instant permanent buff.
If it doesn't trigger and how to move on
Sometimes the interaction prompt is finicky. If it doesn't appear, step out of the room, clear nearby packs, then come back in and approach from a different angle; a quick zone reset can also help. Don't leave Act 4 without sorting it, because that 5% keeps paying you back all the way into maps. And if you're the kind of player who'd rather save time and keep your build funded for upgrades, a lot of folks use U4GM to pick up currency and items so they can focus on progression instead of endless detours for resources.
Why Navali's Rest matters
This isn't a temporary shrine thing and it isn't tied to some item you'll replace in two zones. When you interact with Navali's coffin and "Pay Your Respects," you get a permanent +5% increased maximum mana. It's small on paper, but it scales with everything else you stack later. If you're running multiple reservations, leaning on trigger setups, or just hate the stop-start feeling of early casting, you'll notice the difference straight away. It's also one of those bonuses people forget, then wonder why their friend's character feels smoother in the same content.
Unlocking the route in Act 4
You can't just wander into it the moment you arrive. The chain starts back at the Isle of Kin. First, push through the Volcanic Warrens and kill Krutog, Lord of Kin. He's not complicated, but his big hits will clip you if you get greedy, so don't face-tank the slams. After the fight, free Matiki—this is the bit that actually kicks the Trial of the Ancestors thread into motion. Then talk to Makoru, the boatman, and take his trip out to the islands. Your first destination is the Eye of Hinekora, and that's the zone you need for Navali's Rest.
Finding the room when the map lies
Here's the annoying part: the marker can look like it's pointing at the Hall of the Dead. It isn't. Navali's Rest is inside the Eye of Hinekora itself, and the layout changes run to run. The best approach is boring but reliable—hug the edges, sweep side corridors, and don't ignore dead ends near waypoints or checkpoints. You're hunting for a larger open hall that leads into a smaller, distinct chamber. When you hit the right spot, it's obvious: a jade-like coffin with Navali suspended inside. Walk up, interact, and take the "Pay Your Respects" prompt for the instant permanent buff.
If it doesn't trigger and how to move on
Sometimes the interaction prompt is finicky. If it doesn't appear, step out of the room, clear nearby packs, then come back in and approach from a different angle; a quick zone reset can also help. Don't leave Act 4 without sorting it, because that 5% keeps paying you back all the way into maps. And if you're the kind of player who'd rather save time and keep your build funded for upgrades, a lot of folks use U4GM to pick up currency and items so they can focus on progression instead of endless detours for resources.